Los Angeles, CA
Hello all! My name is Willem Kranendonk, and here on this website, I present to you my work on some of my latest game creations which showcase my abilities as a Game Designer and a Level Designer.
The work here is based on Unity 5, Hammer (For Garry’s Mod, TF2 and maybe CS:GO) and Unreal Engine 4 .
This website showcases game projects I am currently working on or have worked on in the past. An example is “Closed Encounters” which is a BioShock multiplayer map for TF2 that I created that shared my love for BioShock and TF2. I also created a "Indiana Jones" inspired map for Unreal Tournemant 4 which was made use original assets and showcased my passion for the "Indiana Jones" franchise.
I also have developed a game called "GeoTech", which was nominated for a Dutch Student Game of The Year.
I have just finished my Internship with Reverge Studios and I was QA at WayForward Technologies where I worked on Shantae: 1/2 Genie Hero and the DLC that came with it.
In addition, I have recently just become Saxion Applied Sciences Ambassador for Game Design & Production.
I also will have some other cool stuff here too and I am frequently updating my website so feel free to have a look!
Thank you for visiting my website and please feel free to contact me and provide me feedback!
November 2018 – Present • Troy, NY
May 31st, 2017 – September 21st, 2017 • Santa Clarita, CA
I worked as a quality assurance tester for “Shantae: ½ Genie Hero” and the new DLC “Pirate Queen’s Curse” on platform’s such as the Nintendo Switch, PlayStation Vita and Wii U. I have also worked on “Friends to the End” DLC for “Shantae: ½ Genie Hero”.
Game Design Intern
November 21st 2016 – February 21st 2017 • Marina del Rey, CA
Interning for Reverge Studios as a Game Design Intern, tasked to playtest levels as well as assist in refining gameplay by preparing Game Design Documents.
Used GIT also to to manage workflow and work on builds.
April 2016 – June 2016 • Florida
Personally invited to help recreate Free Radical Studios lost STAR WARS BATTLEFRONT III.
My responsibilities were to manage the team as well as creating new levels and mechanics. My main priority was also to work closely with HR and Administration to bring on new talent to the large 50 Man team as well as implementing Scrum.
Lead Game Designer
September 2015 – March 2016 • Amsterdam, The Netherlands
Through “Tag Gamer”, won the bid to be lead Game Design Director and consultant for a Swiss development project aimed to assist pharma companies in teaching employees into reacting to certain scenarios and tackling certain issues. In my position I manage all the current roles in the development of the project (ie The Designers, Artists, 3D artist and Programmers) whilst also building the world with Unity 5, and doing the lighting and particles. Deadline, Summer 2016
Saxion Applied Sciences
BS in Game Creation & Production
September 2014 – Present • Enschede, The Netherlands
Exhibition, Heim Museum, Heim Day - Hengelo (This was the exhibit where “PSEUDO” was exhibited. It was a competition where we finished 4th out of 40 Competitors.)
UnityHammerLevel DesignGame Design
Unity DeveloperMayaAbletonPremiere ProPhotoshopSubstance PainterSubstance DesignerHansoftScrumHammer